![]() On the other hand, The Institute and faction warfare storyline of Fallout 4 has more nuance and less clearly right-or-wrong decisions. There's nothing to establish the relationship between the player and James or the player and Shaun, despite their arbitrarily being one between the PC and the family member. Whereas the Courier's search for reason fleshes out the character, the roleplaying elements of Fallout 3 and Fallout 4 feel less impactful. ![]() Fallout 4's PC searches for their son, gets involved in faction warfare, and either saves or dooms the future. Fallout 3's PC searches for their father and activates Project Purity, bringing fresh water to the Capital Wasteland, either saving or dooming the future. On the other hand, Fallout 3's Lone Wanderer and Fallout 4's Sole Survivor do not, as much any way. After all, the choice between Caesar's Legion, NCR, House, or an independent New Vegas comes at the end of a series of tough choices and battles, with the Mojave Wasteland setting becoming something more alive than past games.Īs the Courier changes the Wasteland, they essentially search for their own reason to believe in the future. That's about as interesting as it gets from the onset, with the players eventually finding the man who did it, obtaining the platinum chip, and playing a massive role in the future of the Wasteland. In Fallout: New Vegas' starting question, Ain't That a Kick to the Head, players quickly discover that they've been shot in the head.
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